The company has not filed an annual or quarterly report since its Q1 FY2017 10-Q, filed May 15, 2017. Its latest SEC filing is a EFFECT from Jul 3, 2017.
10-Q for Q1 FY2017, filed May 15, 2017
The sections below describe the company as of the FY2016 annual report.
Leases electronic gaming machines and casino management systems to gaming venue owners in the Philippines, and develops social casino games for players in Pan-Asian markets.
10-K for FY2016, filed Apr 11, 2017The current business activities of the Company entail: (i) the owning and leasing of electronic gaming machines (EGMs) placed in gaming…View ↗
Since September 2007, our business model has included the ownership and leasing of EGMs placed with venue owners on a revenue-sharing, or…View ↗
Social Gaming PlatformView ↗
Gaming venues pay the company a share of net winnings and may reimburse expenses and pay commitment fees under their agreements. The social games are free to play, with revenue from players buying virtual coins, but the application was still being tested.
10-K for FY2016, filed Apr 11, 2017For gaming operations, the Company earns recurring revenue by providing customers with EGMs and casino management systems which track game…View ↗
Revenues are recognized as earned unless collection is not reasonably assured, in which case revenues are recognized when payment is…View ↗
In the second half of 2015, we commenced the development of a social gaming platform and a free-to-play, mobile social casino gaming…View ↗
In August 2016, we commenced testing of City of Games and are currently marketing the application in certain markets in Pan-Asia. The…View ↗
$2M
10-K for FY2016, filed Apr 11, 2017
$2M ↗
Gaming venue owners or operators contract directly for machine placement; in the Philippines, venues must hold the licenses to operate the machines. Social game players can buy virtual coins within the games.
10-K for FY2016, filed Apr 11, 2017We contract with the venue owners or operators for the placement of EGMs and directly acquire and install the EGMs and other gaming…View ↗
By utilizing our developed operational experience and established market presence and key relationships, we identify and secure venues for…View ↗
In the Philippines, EGM leasing operations require the venue owners to obtain the necessary gaming licenses in order to operate the EGMs…View ↗
In the second half of 2015, we commenced the development of a social gaming platform and a free-to-play, mobile social casino gaming…View ↗
10-K for FY2016, filed Apr 11, 2017
For the years ended December 31, 2016, 2015 and 2014, the largest customer in the gaming operations segment represented 49%, 45% and 42%…View ↗
No. It lost $9.7M in .
10-K for FY2016, filed Apr 11, 2017
10-Q for Q1 FY2017, filed May 15, 2017
−$2MView ↗
8-K, filed Jun 22, 2017
On June 21, 2017, Entertainment Gaming Asia Inc. (“Company”) and EGT Nevada Holding Inc., a Nevada corporation and approximately 92.5%…View ↗
8-K, filed May 4, 2017
On May 3, 2017, the Company entered into a non-binding memorandum of understanding to sell its remaining operating assets in the…View ↗
Shrank. Revenue fell 93% in 4 years, from $26.8M in to $2M in , about 48% a year.
New social gaming platform
The latest report adds a social gaming platform and free-to-play applications, including a social casino game and a separate game for Mainland China; the older report describes slot operations, regional casinos and gaming clubs, and gaming products.
10-K for FY2013, filed Mar 31, 2014 10-K for FY2016, filed Apr 11, 2017Entertainment Gaming Asia Inc. is engaged in: (i) slot operations, which include the ownership and leasing of electronic gaming machines…View ↗
In addition, we develop and operate regional gaming casinos and slot halls under our own “Dreamworld” brand. We have two Dreamworld…View ↗
In addition to our core gaming operations, we develop, manufacture and distribute high-frequency Radio Frequency Identification (“RFID”)…View ↗
Our social gaming operations commenced in the second half of 2015. We have developed a social gaming platform and a social casino games…View ↗
In the second half of 2015, we commenced the development of a social gaming platform and a free-to-play, mobile social casino gaming…View ↗
In the second half of 2016, we began development of a non-casino gaming application exclusively for the Mainland China market. This…View ↗
Business exits
The latest report describes the sale of gaming products operations and the exit from Cambodia EGM leasing, while the older report includes gaming products, Cambodian slot operations and Dreamworld properties.
10-K for FY2013, filed Mar 31, 2014 10-K for FY2016, filed Apr 11, 2017Entertainment Gaming Asia Inc. is engaged in: (i) slot operations, which include the ownership and leasing of electronic gaming machines…View ↗
In addition, we develop and operate regional gaming casinos and slot halls under our own “Dreamworld” brand. We have two Dreamworld…View ↗
In addition to our core gaming operations, we develop, manufacture and distribute high-frequency Radio Frequency Identification (“RFID”)…View ↗
During the reported periods, our gaming operations also included operations in Cambodia. In these locations, we also functioned as a…View ↗
We also operated a gaming products business, which entailed the design, manufacture and distribution of gaming chips and plaques as well as…View ↗
Since September 2007, our business model has included the ownership and leasing of EGMs placed with venue owners on a revenue-sharing, or…View ↗
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