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Entertainment Gaming Asia Inc.

No Longer Reporting

The company has not filed an annual or quarterly report since its Q1 FY2017 10-Q, filed May 15, 2017. Its latest SEC filing is a EFFECT from Jul 3, 2017.

The sections below describe the company as of the FY2016 annual report.

What Did They Do?

Leases electronic gaming machines and casino management systems to gaming venue owners in the Philippines, and develops social casino games for players in Pan-Asian markets.

How Did They Make Money?

Gaming venues pay the company a share of net winnings and may reimburse expenses and pay commitment fees under their agreements. The social games are free to play, with revenue from players buying virtual coins, but the application was still being tested.

revenue

Who Were Their Customers?

Gaming venue owners or operators contract directly for machine placement; in the Philippines, venues must hold the licenses to operate the machines. Social game players can buy virtual coins within the games.

Customers above 10% of revenue, FY2016
of revenue from one customer
FY2015: 45% from one customer

Did Revenues Turn Into Profits?

No. It lost $9.7M in .

Operating income,
−253% of revenue
▲ +37% (Loss) vs (−$3.6M, −137%)
Net income,
−497% of revenue
▼ Now a loss vs ($820K, 31%)

How Were They Changing?

Since the FY2016 annual report
Latest quarter: Q1 FY2017, the three months to Mar 31, 2017
Revenue
▼ −31%
vs $604K in Q1 FY2016
Net income
▲ +38% (Loss)
vs −$1.5M in Q1 FY2016
  • Jun 22, 2017 Melco acquired the company, which was delisted from Nasdaq Melco completed the merger; the company became its wholly owned subsidiary, and remaining shares were converted to cash payments.
  • May 4, 2017 The company agreed to sell its remaining Philippines gaming assets A non-binding agreement contemplated a sale for approximately $1.9 million, subject to final negotiations and due diligence.

Shrank. Revenue fell 93% in 4 years, from $26.8M in to $2M in , about 48% a year.

New social gaming platform The latest report adds a social gaming platform and free-to-play applications, including a social casino game and a separate game for Mainland China; the older report describes slot operations, regional casinos and gaming clubs, and gaming products.

Business exits The latest report describes the sale of gaming products operations and the exit from Cambodia EGM leasing, while the older report includes gaming products, Cambodian slot operations and Dreamworld properties.

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