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MOBIVITY HOLDINGS CORP. logo

MOBIVITY HOLDINGS CORP.

mobivity.com

What Do They Do?

Builds marketing software that uses point-of-sale data to help convenience and quick-service restaurant brands target offers, and runs programs that reward mobile game users with real-world products.

How Do They Make Money?

Restaurant and convenience brands pay for software subscriptions over the contract period; customers also pay for messages or minutes when used and for professional services as performed. Connected Rewards customers pay for actions such as app downloads or in-app engagement.

FY2024 revenue

Who Are Their Customers?

Convenience and quick-service restaurant brands and mobile game publishers use the marketing and rewards services. Mobivity sells through its own sales force, resellers who market under their own brands, and agents who introduce customers.

Customers above 10% of revenue, FY2024
of revenue from one customer
FY2023: 66% from one customer

Do Revenues Turn Into Profits?

No. It lost $10.2M in FY2024.

Operating income, FY2024
−623% of revenue
▼ −24% (Loss) vs FY2023 (−$9.4M, −880%)
Net income, FY2024
−892% of revenue
▼ −15% (Loss) vs FY2023 (−$12.1M, −1130%)
Free cash flow, FY2024
−534% of revenue
▼ −24% (Loss) vs FY2023 (−$8.1M, −757%)

How Are They Changing?

Since the FY2024 annual report
Latest quarter: Q3 FY2025, the three months to Sep 30, 2025
Revenue
▲ +277%
vs $226.2K in Q3 FY2024
Net income
▲ +34% (Loss)
vs −$2.5M in Q3 FY2024
  • Mar 31, 2026 Sold substantially all business assets to Mistplay The deal included cash, Holdings shares and possible additional earnout equity.
  • Mar 13, 2026 Agreed to provide marketing promotion services to PayPal Compensation depends on performance metrics; Mobivity planned to assign the agreement to Mistplay in connection with the asset sale.

Shrinking. Revenue fell 91% in 4 years, from $13.3M in FY2020 to $1.1M in FY2024, about 46% a year.

Connected Rewards expands the offering The earlier report presented Recurrency mainly as a software platform for multi-unit retailers and brands; the latest report also describes programs that reward actions in digital apps with real-world products.

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