Provides mobile applications for online literature and games to mobile users.
20-F for FY2025, filed Apr 27, 2026
Users pay at purchase for subscriptions, virtual currency and extra app content, with app stores collecting the payments. Advertisers pay for time-based ads or for impressions and actions; licensees pay for literature and keyboard licenses when delivered.
20-F for FY2025, filed Apr 27, 2026The Group operates applications that allow users to download for free and also offer in-app purchases to users. In-app purchase revenue is…View ↗
Payments for in-app purchase revenue are required at time of purchase, are non-refundable and relate to non-cancellable contracts. Such…View ↗
The Group has two general pricing models for its advertising products: cost over a time period and cost for performance basis including per…View ↗
The Group also generates other revenues mainly through licensing of online literature works and licensing of TouchPal Smart Input to…View ↗
$21.7M
20-F for FY2025, filed Apr 27, 2026
$21.7M ↗
Users download the apps through app stores and social media; advertisers usually work through advertising exchanges and agencies to place ads. Users can also buy subscriptions, virtual goods and extra literature content in the apps.
20-F for FY2025, filed Apr 27, 2026We distribute our products and acquire users primarily through user downloads from digital distribution platforms and social media.View ↗
We acquire new users through downloads of our products from digital distribution platforms such as Apple App Store and Google Play. Some of…View ↗
Our advertisers are from a broad range of industries, including healthcare, e-commerce, online games, merchant services and business…View ↗
The Group operates applications that allow users to download for free and also offer in-app purchases to users. In-app purchase revenue is…View ↗
No. It lost $78.2K in FY2025.
20-F for FY2025, filed Apr 27, 2026
Shrinking. Revenue fell 92% in 4 years, from $272.1M in FY2021 to $21.7M in FY2025, about 47% a year.
A shift toward in-app purchases
The older report describes mobile advertising as the main source of revenue and in-app purchases as an additional option. The latest report describes in-app purchases as the principal driver of revenue growth.
20-F for FY2022, filed Apr 26, 2023 20-F for FY2025, filed Apr 27, 2026Advertising represented our primary source of revenue through fiscal year 2023. Beginning in 2024, however, in-app purchases became the…View ↗
Competes with Fanqie Novel, Qimao Novel, GoodNovel, Dreame, WebEye, and Magic Tavern
20-F for FY2025, filed Apr 27, 2026We face intense competition for users, usage time and advertising customers. Our portfolio products compete with applications of the same…View ↗
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