Login

Activision Blizzard, Inc.

activisionblizzard.com

No Longer Reporting

The company has not filed an annual or quarterly report since its Q2 FY2023 10-Q, filed Jul 31, 2023. Its latest SEC filing is a SC 13G/A from Jun 11, 2024.

The sections below describe the company as of the FY2022 annual report.

What Did They Do?

Developed and distributed video games for console, PC, and mobile players, operated esports leagues, and offered in-game advertising to advertisers.

How Did They Make Money?

Customers pay for digital full games when downloads are available and for physical games when sold; payment is generally due at purchase or within 30 to 90 days. Players also pay for in-game items and subscriptions, with online access and durable items earning money over time and consumable items when used.

FY2022 revenue

Who Were Their Customers?

Players bought directly through Battle.net in some cases; otherwise, digital content reached consumers through platform providers. Physical games were sold directly to retailers or through third-party distribution and licensing arrangements.

Customers above 10% of revenue, FY2022
of revenue from three customers (20%, 18%, 13%)
FY2020: 57% from four customers

Did Revenues Turn Into Profits?

Yes. It kept 20 cents of every revenue dollar as net income in FY2022 and turned 28 cents into free cash flow.

Operating income, FY2022
22% of revenue
▼ −49% vs FY2021 ($3.3B, 37%)
Net income, FY2022
20% of revenue
▼ −44% vs FY2021 ($2.7B, 31%)
Free cash flow, FY2022
28% of revenue
▼ −9% vs FY2021 ($2.3B, 27%)

How Were They Changing?

Since the FY2022 annual report
Latest quarter: Q2 FY2023, the three months to Jun 30, 2023
Revenue
▲ +34%
vs $1.6B in Q2 FY2022
Net income
▲ +110%
vs $280M in Q2 FY2022
  • Oct 13, 2023 Microsoft completed its acquisition of Activision Blizzard Activision Blizzard became a wholly owned Microsoft subsidiary; shareholders were entitled to $95.00 in cash per share.
  • Jul 19, 2023 Extended the Microsoft merger deadline The agreement allowed termination if the merger had not closed before October 18, 2023.
  • Jul 19, 2023 Amended Xbox terms and forecast revenue growth The forecast called for at least high-teens year-over-year GAAP revenue growth.

Held flat. Revenue was $7.5B in FY2022, about the same as the $7.5B of FY2018.

Who Did They Compete With?

Competes with Microsoft, Sony, Nintendo, Apple, and Google

Create Account

Sign up for free to unlock this feature.

Already have an account? Sign in

Premium Feature

This feature requires a premium subscription to unlock unlimited historical data and advanced analysis tools.

Premium includes:

  • Unlimited historical financial data
  • Advanced analytics and insights
  • Priority support