The company has not filed an annual or quarterly report since its Q2 FY2023 10-Q, filed Jul 31, 2023. Its latest SEC filing is a SC 13G/A from Jun 11, 2024.
10-Q for Q2 FY2023, filed Jul 31, 2023
The sections below describe the company as of the FY2022 annual report.
Developed and distributed video games for console, PC, and mobile players, operated esports leagues, and offered in-game advertising to advertisers.
10-K for FY2022, filed Feb 23, 2023
Customers pay for digital full games when downloads are available and for physical games when sold; payment is generally due at purchase or within 30 to 90 days. Players also pay for in-game items and subscriptions, with online access and durable items earning money over time and consumable items when used.
10-K for FY2022, filed Feb 23, 2023Certain products are sold to customers with a “street date” (which is the earliest date these products may be sold by retailers). For these…View ↗
Payment terms and conditions vary by contract type, although terms generally include a requirement of payment immediately upon purchase or…View ↗
Product sales consist of sales of our games, including digital full-game downloads and physical products. We recognize revenues from the…View ↗
For our online hosted software arrangements, such as titles for the Overwatch, Warcraft, and Candy Crush franchises, substantially all…View ↗
In-game revenues primarily includes revenues from microtransactions and downloadable content. Microtransaction revenues are derived from…View ↗
(2)Revenues recognized “over-time and other revenue” are primarily comprised of revenues associated with the online functionality of our…View ↗
$7.5B
10-K for FY2022, filed Feb 24, 2023
$7.5B ↗
Players bought directly through Battle.net in some cases; otherwise, digital content reached consumers through platform providers. Physical games were sold directly to retailers or through third-party distribution and licensing arrangements.
10-K for FY2022, filed Feb 23, 2023Our game products and content are generally available in a digital format, which allows consumers to purchase and download the content at…View ↗
Our physical products are available for sale in outlets around the world. These products are sold primarily on a direct basis to…View ↗
While the Company does sell directly to end consumers in certain instances, such as sales through Battle.net, in other instances our…View ↗
10-K for FY2022, filed Feb 23, 2023
For the Years Ended December 31, 2022 2021 2020 Net Revenues: Apple Inc. 20 % 17 % 15 % Google Inc. 18 % 17 % 14 % Sony Interactive…View ↗
Yes. It kept 20 cents of every revenue dollar as net income in FY2022 and turned 28 cents into free cash flow.
10-K for FY2022, filed Feb 24, 2023
$1.7BView ↗
10-K for FY2022, filed Feb 24, 2023
$1.5BView ↗
10-K for FY2022, filed Feb 24, 2023
$2.1BView ↗
8-K, filed Oct 13, 2023
Pursuant to the Merger Agreement, at the Effective Time, each of the Company’s issued and outstanding shares of common stock, par value…View ↗
8-K, filed Jul 19, 2023
· each of Parent and the Company waived any right to terminate the Merger Agreement other than (i) pursuant to mutual agreement or (ii) if…View ↗
8-K, filed Jul 19, 2023
On July 18, 2023, Activision Blizzard and Microsoft entered into an agreement waiving certain rights to terminate the merger agreement if…View ↗
Held flat. Revenue was $7.5B in FY2022, about the same as the $7.5B of FY2018.
Competes with Microsoft, Sony, Nintendo, Apple, and Google
10-K for FY2022, filed Feb 23, 2023In addition to third-party software competitors, integrated video game console hardware and software companies, such as Microsoft, Sony…View ↗
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