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All in Futuretech Alliance Inc

ir.alliedgaming.gg

What Do They Do?

Runs live esports and gaming experiences, including venues and events, and offers mobile games and original content to gamers, event organizers and brands.

How Do They Make Money?

In-person arena and truck events bring in revenue as event days pass; tickets when events end and food, gaming and merchandise when sold, while arena naming sponsorship runs over its contract. Mobile-game ads earn revenue per impression or click; online content earns a share of ad revenue when ads are placed.

revenue
SegmentShareRevenue
In-person
Mix

62%
Multiplatform content
Mix
0.0%
Casual mobile gaming
Usage-based

38%

Who Are Their Customers?

Event organizers rent arenas and trucks, while sponsors buy naming rights; attendees purchase tickets and on-site food, gaming and merchandise. Mobile-game advertising providers place ads through third-party platforms, which collect advertiser payments and remit net proceeds.

Customers above 10% of revenue, FY2025
of revenue from two customers (38%, 23%)
FY2024: 68% from two customers

Do Revenues Turn Into Profits?

No. It lost $32.8M in FY2025.

Operating income, FY2025
−490% of revenue
▲ +68% (Loss) vs FY2024 (−$23.3M, −257%)
Net income, FY2025
−411% of revenue
▲ +96% (Loss) vs FY2024 (−$16.8M, −185%)
Free cash flow, FY2025
−124% of revenue
▲ +1% (Loss) vs FY2024 (−$9.9M, −109%)

How Are They Changing?

Since the FY2025 annual report
Latest quarter: Q2 FY2026, the three months to Jun 30, 2026
Revenue
▼ −35%
vs $1.9M in Q2 FY2025
Net income
▼ −88% (Loss)
vs −$4.8M in Q2 FY2025
  • Jun 23, 2026 CEO and chairman resigned; new CEO and chairman appointed Li Yangyang left both roles but remains president and director; Weizhi Shao became CEO, and Li Shanglong became board chair.
  • May 26, 2026 Agreed to acquire rights tied to HyalRoute The purchased rights include creditor and transfer rights, including the right to receive an equity interest in HyalRoute; closing depends on stated conditions.

Growing. Revenue grew 61% in 4 years, from $5M in FY2021 to $8M in FY2025, about 13% a year.

Broader technology and education focus The earlier report centered on esports, content and interactive services; the latest adds AI and digital infrastructure initiatives, and plans to develop an education platform after acquiring a vocational school.

Mobile gaming becomes an operating business The earlier report described mobile gaming as an opportunity under exploration; the latest describes Z-Tech as a game developer and operator whose casual games generate advertising revenue.

Revenue over time
In-person Multiplatform content Casual mobile gaming
$10M$5M$0

Who Do They Compete With?

Competes with ESL, Faceit, Blast tv, Gamesquare, 100thieves, Super League Enterprise, Riot, Tencent, Activision Blizzard, Electronic Arts, Live Nation, AEG, ESPN, and Turner Broadcasting

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