Runs live esports and gaming experiences, including venues and events, and offers mobile games and original content to gamers, event organizers and brands.
10-K for FY2025, filed May 22, 2026All In FutureTech Alliance, Inc., along with its subsidiaries (“AIFA” or the “Company”) (formerly known as “Allied Gaming & Entertainment…View ↗
Allied’s in-person experiences include live events hosted at its flagship arena, HyperX Arena Las Vegas, an affiliate arena with one of its…View ↗
Our operations consist of our esports gaming operations, casual mobile games and live entertainment events organizing. Our esports gaming…View ↗
In-person arena and truck events bring in revenue as event days pass; tickets when events end and food, gaming and merchandise when sold, while arena naming sponsorship runs over its contract. Mobile-game ads earn revenue per impression or click; online content earns a share of ad revenue when ads are placed.
10-K for FY2025, filed May 22, 2026Event revenues from the rental of the ESALV arena and gaming trucks are recognized over the term of the event based on the number of days…View ↗
The Company generates sponsorship revenue from the naming rights of its esports arena which is recognized on a straight-line basis over the…View ↗
The Company’s casual mobile gaming revenue is generated through Z-Tech which was acquired on October 31, 2023. Casual mobile gaming revenue…View ↗
The transaction price is generally the product of the advertising units delivered (e.g. impressions, click-throughs) and the contractually…View ↗
The Company’s distribution revenue is generated primarily through the distribution of content to online channels. Any advertising revenue…View ↗
10-K for FY2025, filed May 22, 2026
FY2025 revenue by product or service ↗$8M
10-K for FY2025, filed May 22, 2026
$8M ↗| Segment | Share | Revenue | How money arrives |
|---|---|---|---|
|
In-person
Mix
10-K for FY2025, filed May 22, 2026 |
62% |
In-person, FY2025
$4.9M Sources
|
Mix |
|
Multiplatform content
Mix
|
0.0% |
Multiplatform content, FY2025
$204 Sources
|
Mix |
|
Casual mobile gaming
Usage-based
10-K for FY2025, filed May 22, 2026 |
38% |
Casual mobile gaming, FY2025
$3M Sources
|
Usage-based |
Event organizers rent arenas and trucks, while sponsors buy naming rights; attendees purchase tickets and on-site food, gaming and merchandise. Mobile-game advertising providers place ads through third-party platforms, which collect advertiser payments and remit net proceeds.
10-K for FY2025, filed May 22, 2026Our operations consist of our esports gaming operations, casual mobile games and live entertainment events organizing. Our esports gaming…View ↗
Event revenues from the rental of the ESALV arena and gaming trucks are recognized over the term of the event based on the number of days…View ↗
The Company generates sponsorship revenue from the naming rights of its esports arena which is recognized on a straight-line basis over the…View ↗
The Company’s casual mobile gaming revenue is generated through Z-Tech which was acquired on October 31, 2023. Casual mobile gaming revenue…View ↗
The Company’s casual games are played on various mobile third-party platforms for which such third parties collect monies from advertisers…View ↗
10-K for FY2025, filed May 22, 2026
During the year ended December 31, 2025, the Company’s two largest customers accounted for 38% and 23% of the Company’s consolidated…View ↗
No. It lost $32.8M in FY2025.
10-K for FY2025, filed May 22, 2026
−$39.1MView ↗
10-K for FY2025, filed May 22, 2026
−$32.8MView ↗
10-K for FY2025, filed May 22, 2026
−$9.9MView ↗
10-Q for Q2 FY2026, filed Aug 14, 2026
−$559.9KView ↗
8-K, filed Jun 23, 2026
On June 17, 2026, Li Yangyang, Chief Executive Officer and President of All In FutureTech Alliance, Inc. (the “Company”), and Chairman of…View ↗
8-K, filed May 26, 2026
Pursuant to the Rights Purchase Agreement, the Company has agreed to acquire from Rainman, and Rainman has agreed to sell to the Company…View ↗
Growing. Revenue grew 61% in 4 years, from $5M in FY2021 to $8M in FY2025, about 13% a year.
Broader technology and education focus
The earlier report centered on esports, content and interactive services; the latest adds AI and digital infrastructure initiatives, and plans to develop an education platform after acquiring a vocational school.
10-K for FY2022, filed Mar 24, 2023 10-K for FY2025, filed May 22, 2026Allied will continue to use a three-pillar strategy in its gaming and entertainment services; in-person experiences, multiplatform content…View ↗
Allied continues to operate under a multi-pillar strategy centered around (i) in-person experiential entertainment and venue operations…View ↗
As part of Allied’s long-term strategic transformation, the Company is expanding beyond traditional gaming and entertainment into future…View ↗
In November 2025, the Company completed the acquisition of Saiju School, an accredited vocational educational institution in Japan.…View ↗
Mobile gaming becomes an operating business
The earlier report described mobile gaming as an opportunity under exploration; the latest describes Z-Tech as a game developer and operator whose casual games generate advertising revenue.
10-K for FY2022, filed Mar 24, 2023 10-K for FY2025, filed May 22, 2026Allied is a global experiential entertainment company focused on providing a growing audience of gamers with unique experiences through…View ↗
On October 31, 2023, the Company completed the acquisition of a 40% equity interest in Beijing Lianzhong Zhihe Technology Co., Ltd.…View ↗
All In FutureTech Alliance, Inc., along with its subsidiaries (“AIFA” or the “Company”) (formerly known as “Allied Gaming & Entertainment…View ↗
The Company’s casual mobile gaming revenue is generated through Z-Tech which was acquired on October 31, 2023. Casual mobile gaming revenue…View ↗
Competes with ESL, Faceit, Blast tv, Gamesquare, 100thieves, Super League Enterprise, Riot, Tencent, Activision Blizzard, Electronic Arts, Live Nation, AEG, ESPN, and Turner Broadcasting
10-K for FY2025, filed May 22, 2026Other esports organizations such as ESL and Faceit, and Blast tv, which also host esports tournaments and events.View ↗
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