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Financial Snapshot

Revenue
TTM
$60.13M
Gross Margin
TTM
37.27%
Net Income
TTM
-$52.65M
Current Assets
2026 Q1
Current Liabilities
2026 Q1
Current Ratio
2026 Q1
87.27%
Total Assets
2026 Q1
Total Liabilities
2026 Q1
Book Value
2026 Q1
$19.50M
Cash
2026 Q1
P/E
Last 4 Quarters
N/A
Free Cash Flow
TTM
-$16.24M

Stock Price

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Market Cap: $40.655 Million

About GameSquare Holdings Inc

GameSquare Holdings Inc (NASDAQ: GAME) is a gaming and esports media company that operates talent agencies, owned-and-operated content properties, SaaS tools, and managed services targeting the gaming and creator economy. Revenue comes from four segments: Agency services (representing esports players, influencers, and gaming personalities for brand deals), Owned and Operated IP (original content monetized through advertising and content licensing), SaaS and managed services (software and service subscriptions for gaming-adjacent clients), and Yield (programmatic advertising). Total revenue was $45.0 million in FY2025, up from $27.5 million in FY2024. Agency was the largest segment at $26.5 million (59% of FY2025 revenue), followed by Owned and Operated IP at $12.8 million (28%), SaaS and managed services at $4.6 million (10%), and Yield at $1.1 million (3%). The company operates primarily in the U.S., Spain, Australia, and the United Kingdom. As of December 31, 2025, GameSquare carried a cumulative deficit of $162.3 million and a working capital deficit of $18.7 million, and has not achieved profitable operations.

Revenue model
Four revenue streams: (1) Agency fees from representing esports talent and gaming personalities, (2) advertising and content licensing from Owned and Operated IP properties monetized via Google AdSense and exclusive content licenses, (3) SaaS subscriptions and managed services fees, and (4) Yield from programmatic advertising. Content licensing revenue is recognized at contract execution; AdSense revenue is recognized monthly upon receipt of viewership reports.
Products and services
Agency services for esports players, influencers, and gaming personalities; owned-and-operated content IP monetized via AdSense and exclusive licenses; SaaS and managed services for gaming and esports clients; programmatic yield advertising; consumer products.
Customers and end markets
Brand advertisers and sponsors targeting gaming and esports audiences; esports players and gaming influencers as talent clients; gaming-adjacent businesses purchasing SaaS and managed services. End markets are gaming, esports, and the broader creator economy.
Value-chain role
Intermediary and content operator sitting between gaming talent and brand advertisers. Acts as talent agency, content producer, technology services provider, and programmatic advertising operator within the gaming and esports value chain.
Geographic exposure
United States: $31.5 million revenue (FY2025, 70% of total); Spain: $8.5 million (19%); Australia: $3.7 million (8%); United Kingdom: $1.4 million (3%).

Source: SEC 10-K, filed 2026-04-08

Industry: Services-Amusement & Recreation Services Peers: Versus Systems Inc

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