Sells free-to-play mobile games, including casual and social casino-style games, to players.
10-K for FY2025, filed Feb 26, 2026
Players pay when they buy virtual items in Playtika’s free games; platforms generally pass payments along within 30 days. Playtika earns money as players use consumable items, while longer-lasting items earn money over time.
10-K for FY2025, filed Feb 26, 2026We distribute our games to the end customer through various web and mobile platforms, such as Apple, Google and other web and mobile…View ↗
Players can pay for their virtual item purchases through various widely accepted payment methods offered in the games. Payments from…View ↗
The Company categorizes its virtual items as either consumable or durable. The substantial majority of the Company’s games sell only…View ↗
Durable virtual items represent items that are accessible to the player over an extended period of time. The Company recognizes revenue…View ↗
Payments from players for virtual items are collected by platform providers or payment processors and remitted to the Company (net of the…View ↗
$2.8B
10-K for FY2025, filed Feb 26, 2026
$2.8B ↗
Players download free-to-play games through Apple, Google and other web and mobile platforms or Playtika’s own direct-to-consumer platforms, then buy virtual items through those channels.
10-K for FY2025, filed Feb 26, 2026
Not on paper. It lost $206.4M in FY2025, but brought in more cash than it spent: $531.4M of free cash flow.
10-K for FY2025, filed Feb 26, 2026
−$5.1MView ↗
10-K for FY2025, filed Feb 26, 2026
−$206.4MView ↗
10-K for FY2025, filed Feb 26, 2026
$531.4MView ↗
8-K, filed Aug 6, 2026
We are reaffirming our full-year 2026 guidance ranges of $2.75 - $2.85 billion in revenue and $750 - $790 million in Adjusted EBITDA. Based…View ↗
8-K, filed May 8, 2026
As previously disclosed in Item 5.02 of the Current Report on Form 8-K filed by Playtika Holding Corp. (the “Company”) with the Securities…View ↗
8-K, filed Mar 10, 2026
On March 5, 2026, Craig Abrahams notified Playtika Holding Corp. (the “Company”) of his decision to resign as President and Chief Financial…View ↗
Flat. Revenue was $2.8B in FY2025, about the same as the $2.6B of FY2021.
Competes with Tencent Holdings, Microsoft, Electronic Arts, Take-Two Interactive, Light & Wonder, Aristocrat, Moon Active, Savvy Games, and Dream Games
10-K for FY2025, filed Feb 26, 2026We face significant competition in all aspects of our business. Our primary competitors include Tencent Holdings, Activision Blizzard…View ↗
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