Super League Enterprise Inc (NASDAQ: SLE) is a digital advertising company that connects brands to video game audiences through programmatic and custom advertising programs inside gaming environments. Revenue comes from brands and agencies paying for campaigns executed across Roblox, Minecraft, Fortnite, mobile games, connected TV gaming applications, and social and digital video platforms. The company operates as a single reportable segment, incorporated on October 1, 2014 in Delaware as Nth Games, Inc. and renamed Super League Enterprise, Inc. on September 11, 2023. CEO Matt Edelman serves as President and Chief Executive Officer. Gross margin improved to 40% in FY2025 from 38% in FY2024. In October 2025, the company closed a $20.0 million private placement, anchored by a $10.0 million equity investment from Evo Fund. Brand partners disclosed in the FY2025 filing include Universal Pictures, Panda Express, and The Many.
- Revenue model
- Transactional and program-based fees paid by brands and agencies for advertising executions including mini-games, playable and rewarded video ads, in-game ads, branded connected TV game sponsorships, custom game integrations, interactive characters, and influencer content. An emerging revenue stream includes participation in revenue generated by select game properties (per 10-K filed 2026-03-31).
- Products and services
- Mini-games and branded experiences within Roblox, Minecraft, and Fortnite; playable and rewarded video ads in mobile and immersive environments; in-game ads across mobile, immersive, and PC game titles; branded connected TV games and sponsorships of connected TV gaming applications; custom in-game integrations; interactive characters; influencer content across social and digital video platforms (per 10-K filed 2026-03-31).
- Customers and end markets
- Brand advertisers and advertising agencies targeting U.S. video game audiences. Disclosed brand partners include Universal Pictures, Panda Express, and The Many (FY2025). End market is digital advertising directed at consumers who play video games, cited at 80% of U.S. consumers per Newzoo Global Gamer Study 2024 as referenced in the 10-K filed 2026-03-31.
- Value-chain role
- Intermediary between brand advertisers and gaming platform audiences. Super League creates and places advertising programs inside third-party gaming environments, translating gaming audience data into targeted brand campaigns across Roblox, Minecraft, Fortnite, mobile titles, and connected TV gaming applications.
- Geographic exposure
- Primary operations target U.S. audiences. The filing notes plans for domestic and international expansion but does not disclose specific international revenue figures (10-K filed 2026-03-31).
Source: SEC 10-K, filed 2026-03-31
Industry:
Services-Computer Integrated Systems Design
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