Runs advertising and marketing campaigns for brands and agencies to reach video-game players across gaming, digital video, social media and connected television.
10-K for FY2025, filed Mar 31, 2026Super League (Nasdaq: SLE) is an audience intelligence and media activation company operating at the intersection of a 3.3-billion-person…View ↗
The Company generates revenue from brands and agencies by executing programs targeting U.S. audiences that include (i) mini-games and…View ↗
Super League provides advertising and marketing solutions that enable brands to reach and engage the 80% of consumers who play video games…View ↗
Brands and agencies pay for ad impressions as they are delivered and for influencer and custom game campaigns as work progresses; content services earn revenue when delivered. Direct-to-consumer sales include monthly subscriptions and in-game goods, with payment typically due at sale.
10-K for FY2025, filed Mar 31, 2026For on-platform media campaigns, the Company typically inserts media products on-platform (in-game) to deliver to the Brand a predetermined…View ↗
We recognize revenues for influencer marketing campaigns based on input methods which recognize revenue on the basis of the entity’s…View ↗
We recognize revenues for Custom Programs based on input methods, that recognize revenue based upon estimates of progress toward complete…View ↗
A performance obligation is satisfied at a point in time if none of the criteria for satisfying a performance obligation over time are met.…View ↗
Direct to consumer revenue primarily consists of monthly digital subscription fees, and sales of in-game digital goods. Subscription…View ↗
10-K for FY2025, filed Mar 31, 2026
FY2025 revenue by product or service ↗$11.3M
10-K for FY2025, filed Mar 31, 2026
$11.3M ↗| Segment | Share | Revenue | How money arrives |
|---|---|---|---|
|
Advertising and Sponsorships
|
49%
FY2022: 62%
|
Advertising and Sponsorships, FY2025
$5.6M Sources
|
|
|
Publishing and Content Studio
|
48%
FY2022: 29%
|
Publishing and Content Studio, FY2025
$5.4M Sources
|
|
|
Direct to Consumer
Mix
|
2.8%
FY2022: 9.2%
|
Direct to Consumer, FY2025
$313K Sources
|
Mix |
Brands buy campaigns directly or through advertising agencies; agencies also plan and allocate advertising budgets for brands.
10-K for FY2025, filed Mar 31, 2026Super League generates revenue by delivering programs for brands and agencies seeking to reach consumers who play video games.…View ↗
The Company utilizes a combination of direct sales efforts and agency partnerships to originate and execute business. The Company maintains…View ↗
Sales activity is driven by a mix of proactive outreach and participation in formal request-for-proposal (RFP) processes. The Company works…View ↗
No. It lost $20.7M in FY2025.
10-K for FY2025, filed Mar 31, 2026
−$13.1MView ↗
10-K for FY2025, filed Mar 31, 2026
−$20.7MView ↗
10-K for FY2025, filed Mar 31, 2026
−$10.7MView ↗
10-Q for Q2 FY2026, filed Aug 14, 2026
−$4.4MView ↗
10-Q for Q2 FY2026, filed Aug 14, 2026
Open tableView ↗
8-K, filed Aug 18, 2026
The Transactions are expected to close in the fourth quarter of 2026, subject to the satisfaction or waiver of customary closing…View ↗
8-K, filed May 6, 2026
As previously disclosed, on March 16, 2026, Super League Enterprise, Inc. (the “Company”), entered into an Asset Purchase Agreement (the…View ↗
Flat. Revenue was $11.3M in FY2025, about the same as the $11.7M of FY2021.
From owned worlds to brand campaigns
The older report presents owned gaming worlds, player transactions, creator tools and content channels as parts of the business. The latest report centers on managed advertising campaigns for brands and agencies, using gaming and adjacent media, audience data and interactive ad formats.
10-K for FY2022, filed Mar 31, 2023 10-K for FY2025, filed Mar 31, 2026We generate revenue from (i) innovative advertising including immersive game world and experience publishing and in-game media products…View ↗
As an early-mover creating engaging experiences inside of metaverse, or “open world,” game platforms since 2015, Super League has converted…View ↗
Super Biz: Our proprietary suite of metaverse media products and analytics connecting brands and advertisers to hundreds of Roblox games…View ↗
Competes with AppLovin, Unity Technologies, Anzu Virtual Reality, Bidstack Group, AdInMo, Frameplay, Overwolf, Playwire, Roblox, Epic Games, WPP, Publicis Groupe, Omnicom Group, and Dentsu Group
10-K for FY2025, filed Mar 31, 2026The Company competes with a variety of advertising technology platforms that deliver interactive advertising, playable ads, and…View ↗
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