Develops and operates PC and mobile games for game players, and provides online media content and advertising services to advertisers and users.
20-F for FY2025, filed Mar 12, 2026Changyou’s online game business offers PC games and mobile games to game players.View ↗
We are a leading Chinese online media platform and game business group providing comprehensive online products and services on PCs and…View ↗
We provide advertisement placements and other marketing-related services to advertisers on our platform. Our advertisers include…View ↗
We provide users comprehensive content, such as news and information, in the form of text, picture, video, and live broadcasting. We…View ↗
Players buy virtual items in free-to-play games; time-limited items earn revenue over time and consumable items when used. Advertisers pay for placements over a display period or per qualifying display or click; other revenue includes paid subscriptions, platform revenue sharing and interactive broadcasting.
20-F for FY2025, filed Mar 12, 2026Changyou’s games are operated under the item-based revenue model, meaning game players can play Changyou’s games for free, but may choose…View ↗
Changyou is the principal of its self-operated games. Changyou hosts the games on its own servers and is responsible for the sale and…View ↗
Under the Fixed Price model, a contract is signed to establish a fixed price for the marketing services to be provided. Given that…View ↗
Under the CPM model, the unit price for each qualifying display is fixed and stated in the contract with the advertiser. A qualifying…View ↗
Under the CPC model, there is no fixed price for marketing services stated in the contract with the advertiser. The unit price for each…View ↗
Other revenues consist primarily of revenues from paid subscription services, revenue sharing from other platforms and interactive…View ↗
20-F for FY2025, filed Mar 12, 2026
FY2025 revenue by product or service ↗$584.3M
20-F for FY2025, filed Mar 12, 2026
$584.3M ↗| Segment | Share | Revenue | How money arrives |
|---|---|---|---|
|
Marketing Services
|
10% |
Marketing Services, FY2025
$60M Sources
|
|
|
Online game business
Mix
20-F for FY2025, filed Mar 12, 2026 |
87%
FY2022: 80%
|
Online game business, FY2025
$505.7M Sources
|
Mix |
|
Other business
|
3.2%
FY2022: 6.2%
|
Other business, FY2025
$18.6M Sources
|
Advertisers include multinational and Chinese mainland medium-sized and small companies; they buy through agents or Sohu’s internal sales force. Players buy virtual items via game points, prepaid cards, or mobile app stores; third-party operators licensed to run games are also customers.
20-F for FY2025, filed Mar 12, 2026We provide advertisement placements and other marketing-related services to advertisers on our platform. Our advertisers include…View ↗
Proceeds from Changyou’s self-operated PC games are collected from players and third-party game card distributors through sales of…View ↗
For self-operated mobile games, Changyou sells game points to its game players via third-party mobile App stores. The mobile App stores in…View ↗
games include mobile games developed in house, such as Changyou’s mobile games Legacy TLBB Mobile and New TLBB Mobile, and mobile games…View ↗
Yes. It kept 67 cents of every revenue dollar as net income in FY2025, but spent more cash than it brought in: free cash flow was −$5.3M.
20-F for FY2025, filed Mar 12, 2026
−$93.8MView ↗
20-F for FY2025, filed Mar 12, 2026
$394.1MView ↗
20-F for FY2025, filed Mar 12, 2026
−$5.3MView ↗
Shrinking. Revenue fell 30% in 4 years, from $835.6M in FY2021 to $584.3M in FY2025, about 9% a year.
Competes with Alibaba, Baidu, Tencent, NetEase, iQIYI, Bilibili, Kuaishou, Douyin, Weibo, Youku, JD, Meituan, Xiaomi, Sina, Perfect World, Kingsoft, miHoYo, Giant, IGG, and 37 Interactive
20-F for FY2025, filed Mar 12, 2026There are a number of existing or new Internet companies in the Chinese mainland, which include companies controlled or sponsored by…View ↗
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