Sells gaming headsets, controllers, and other gaming accessories to retailers, distributors, and gamers.
10-K for FY2025, filed Mar 12, 2026Our mission is to deliver the ultimate experience to gamers by providing high-quality, high-performance gaming accessories, including…View ↗
We launched our first gaming headset and the first ever console gaming headset – the X51 – in 2005 and have gone on to become the leading…View ↗
Our business customer base is comprised primarily of large retailers and distributors, both domestic and international.View ↗
Revenue comes mainly from gaming accessories sold to wholesalers and retailers, with a smaller share from online customers. Customers pay when products ship or reach them, depending on the sale terms.
10-K for FY2025, filed Mar 12, 2026
$319.9M
10-K for FY2025, filed Mar 12, 2026
$319.9M ↗
Large retailers and distributors, both domestic and international, are its main business customers. Products reach consumers through retailers and distributors, as well as through online sales.
10-K for FY2025, filed Mar 12, 2026Our business customer base is comprised primarily of large retailers and distributors, both domestic and international.View ↗
Our products are sold in over 40 countries by retailers such as Amazon, Argos, Best Buy, GameStop, Target, and Walmart. We often have a…View ↗
Net revenue consists primarily of revenue from the sale of gaming accessories to wholesalers, retailers and to a lesser extent, on-line…View ↗
Yes. It kept 5 cents of every revenue dollar as net income in FY2025 and turned 11 cents into free cash flow.
10-K for FY2025, filed Mar 12, 2026
$27.5MView ↗
10-K for FY2025, filed Mar 12, 2026
$15.7MView ↗
10-K for FY2025, filed Mar 12, 2026
$34MView ↗
10-Q for Q2 FY2026, filed Aug 6, 2026
−$7.3MView ↗
8-K, filed Aug 6, 2026
Reaffirmed full year 2026 net revenue and adjusted EBITDA guidance of $335 million - $355 million and $44 million - $48 million…View ↗
8-K, filed May 20, 2026
On May 16, 2026, Mark Weinswig informed the Company of his intent to resign as Chief Financial Officer of the Company, effective as of June…View ↗
Shrinking. Revenue fell 13% in 4 years, from $366.4M in FY2021 to $319.9M in FY2025, about 3% a year.
Racing simulation
The older report described flight simulation accessories and plans for adjacent simulation categories; the latest report describes a racing simulation product line.
10-K for FY2022, filed Mar 29, 2023 10-K for FY2025, filed Mar 12, 2026PC and console flight simulation hardware adds another $0.5 billion to Turtle Beach’s total available market with opportunity for new…View ↗
Racing simulation follows a similar trajectory as flight simulation. The audience of racing simulation gamers is also dedicated, slightly…View ↗
Broader controller range
The older report described Recon, React-R, and mobile-focused controllers; the latest report spans premium and value tiers and includes guitar and fight sticks.
10-K for FY2022, filed Mar 29, 2023 10-K for FY2025, filed Mar 12, 2026The market for third-party game controllers is estimated to be approximately $0.5 billion, with the same retail footprint and consumer base…View ↗
The controllers market is estimated at approximately $3.0 billion, according to external market data and internal estimates, and shares the…View ↗
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