Runs mobile apps for voice-based group chats and games, serving individual users, particularly Arabic-speaking users in the Middle East and North Africa.
20-F for FY2025, filed Apr 22, 2026We operate two flagship mobile applications, Yalla, a voice-centric group chat platform, and Yalla Ludo, a casual gaming application…View ↗
We have experienced continued revenue growth in recent years. We primarily generate our revenue by providing group chatting and games…View ↗
We have built a loyal and highly interactive Yalla community by offering superior user experience tailored to local cultures. A substantial…View ↗
Individual users buy virtual currencies through third-party payment platforms and spend them on gifts, chat privileges, premium memberships and games. The company earns money when virtual items are used, as users play games, and over the service period for memberships.
20-F for FY2025, filed Apr 22, 2026The Group provides group chatting service to individual users with free access to the basic functions on the platform. It also provides…View ↗
The Group recognizes revenue relating to virtual items at the point-in-time when they are consumed. Upgrade service primarily consists of…View ↗
The Group provides games service to individual users through its mobile game applications. Individual users consume virtual currencies to…View ↗
The Group charges individual users virtual currencies to play a game, which currently accounts for a small portion of games service…View ↗
20-F for FY2025, filed Apr 22, 2026
FY2025 revenue by product or service ↗$341.9M
20-F for FY2025, filed Apr 22, 2026
$341.9M ↗| Segment | Share | Revenue | How money arrives |
|---|---|---|---|
|
Group Chatting Services
Mix
20-F for FY2025, filed Apr 22, 2026 |
63%
FY2022: 71%
|
Group Chatting Services, FY2025
$216.4M Sources
|
Mix |
|
Games Services
|
36%
FY2022: 29%
|
Games Services, FY2025
$124M Sources
|
|
|
Others
|
0.4% |
Others, FY2025
$1.5M Sources
|
Individual users access group-chat and gaming services through the company's mobile apps and buy virtual currencies through third-party payment platforms.
20-F for FY2025, filed Apr 22, 2026The revenues of the Group were primarily derived from its online social networking and gaming platform, which provides group chatting and…View ↗
The Group provides group chatting service to individual users with free access to the basic functions on the platform. It also provides…View ↗
The Group provides games service to individual users through its mobile game applications. Individual users consume virtual currencies to…View ↗
Yes. It kept 43 cents of every revenue dollar as net income in FY2025 and turned 40 cents into free cash flow.
20-F for FY2025, filed Apr 22, 2026
$122.2MView ↗
20-F for FY2025, filed Apr 22, 2026
$148.1MView ↗
20-F for FY2025, filed Apr 22, 2026
$135.6MView ↗
Growing. Revenue grew 25% in 4 years, from $273.1M in FY2021 to $341.9M in FY2025, about 6% a year.
Adds WeMuslim
The latest report adds WeMuslim, an app supporting Arabic users in observing their customs, to a portfolio the older report described through its games, chat and Waha products.
20-F for FY2022, filed Apr 20, 2023 20-F for FY2025, filed Apr 22, 2026Furthermore, we have been working on expanding our product portfolio to serve MENA users’ evolving needs in online social networking and…View ↗
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