Operates PC-based online sports games, mobile role-playing games and casual games for players in Taiwan and Hong Kong.
20-F for FY2025, filed Apr 29, 2026In June 2006, we launched the PC-based online sports game Tales Runner. Tales Runner is a PC-based multiplayer obstacle running game in…View ↗
We have launched eleven mobile role-playing online games in past years. In particular, Yume100, which was launched at the end of September…View ↗
Through our FunTown-branded platform, we develop and offer various local versions of MahJong for players in Asia, particularly in Taiwan…View ↗
Players buy virtual points and in-game items through app stores, payment providers and other channels. The company earns revenue as players use the points and items, or over the items’ estimated service periods.
20-F for FY2025, filed Apr 29, 2026
20-F for FY2025, filed Apr 29, 2026
FY2025 revenue by product or service ↗$3.5M
20-F for FY2025, filed Apr 29, 2026
$3.5M ↗| Segment | Share | Revenue | How money arrives |
|---|---|---|---|
|
MahJong and Casino Casual Games
Usage-based
20-F for FY2025, filed Apr 29, 2026 |
31%
FY2022: 23%
|
MahJong and Casino Casual Games, FY2025
$1.1M Sources
|
Usage-based |
|
PC-Based Online Sports Games
Usage-based
20-F for FY2025, filed Apr 29, 2026 |
59%
FY2022: 61%
|
PC-Based Online Sports Games, FY2025
$2.1M Sources
|
Usage-based |
|
Mobile Role Playing Games
Usage-based
|
8.7%
FY2022: 14%
|
Mobile Role Playing Games, FY2025
$302K Sources
|
Usage-based |
|
Other games and game related revenues
|
0.8%
FY2022: 1.5%
|
Other games and game related revenues, FY2025
$29K Sources
|
Players use FunTown games in Taiwan and Hong Kong; they buy points through the company's website and through app stores, convenience stores, telecom operators and payment providers.
20-F for FY2025, filed Apr 29, 2026Our CustomersView ↗
Internet-based distribution channels consist of various websites, including the official website of FunTown. Users may purchase game points…View ↗
We also use third-party digital distribution platforms, such as “Google Play” or the “Apple App Store,” to provide our mobile game apps to…View ↗
We also distribute game points through cooperation with telecommunication network operators and their service providers. Our cooperating…View ↗
We also work with established payment aggregators. These payment aggregators allow users to pay for a variety of products and services…View ↗
Physical distribution channels mainly consist of convenience chain stores, where users may use interactive kiosk machines to purchase…View ↗
No. It lost $1.6M in FY2025.
20-F for FY2025, filed Apr 29, 2026
−$3.6MView ↗
20-F for FY2025, filed Apr 29, 2026
−$1.6MView ↗
20-F for FY2025, filed Apr 29, 2026
−$2MView ↗
Shrinking. Revenue fell 37% in 4 years, from $5.5M in FY2021 to $3.5M in FY2025, about 11% a year.
Image-generation app
The latest report adds FunTownPai, a mobile app for generating custom images and social stickers, alongside the games described in the earlier report.
20-F for FY2022, filed Apr 28, 2023 20-F for FY2025, filed Apr 29, 2026Our digital entertainment service business, FunTown, has a strong track record of developing and monetizing PC-based casual games in Asia.…View ↗
Competes with Soft-World, IGS, UserJoy, and GameSofa
20-F for FY2025, filed Apr 29, 2026Our primary competitors in the digital entertainment business are digital entertainment service providers based in Taiwan and Hong Kong.…View ↗
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