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Financial Snapshot

Revenue
TTM
$3.719M
Gross Margin
Last 4 Quarters
N/A
Net Income
TTM
-$4.881M
Current Assets
2026 Q1
Current Liabilities
2026 Q1
Current Ratio
2026 Q1
2135.38%
Total Assets
2026 Q1
Total Liabilities
2026 Q1
Book Value
2026 Q1
$15.25M
Cash
2026 Q1
P/E
Last 4 Quarters
N/A
Free Cash Flow
TTM
-$2.617M

Stock Price

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Market Cap: $13.899 Million

About Gaxos.ai Inc.

Gaxos.ai Inc. (NASDAQ: GXAI) is an AI-focused technology company that operates across mobile gaming, health coaching, and AI software tools for game developers. The company generates revenue through three distinct streams: transactional sales of in-game items distributed via Google Play Store and Apple App Store, health coaching packages combining lab testing and personal coaching sessions sold under the RNK Health and Gaxos Health brands, and SaaS subscriptions sold by Gaxos Labs to game developers and publishers for AI-assisted creative asset development. As of March 15, 2026, the company had 3 full-time employees, supplementing operations through a network of external developers and consultants. Gaxos.ai was originally incorporated in Wyoming on October 27, 2021. Research and development expenses were $993,671 for FY2025 and $996,487 for FY2024, covering development of Gaxos Games, Gaxos Labs, Gaxos Health, and RNK Health platforms. On March 5, 2026, the company acquired a 19.99% membership interest in America First Defense.AI LLC for $2,900,000.

Revenue model
Three revenue streams as disclosed in the FY2025 10-K: (1) transactional in-game item sales through Apple App Store and Google Play Store, recognized at point of delivery; (2) health coaching packages, recognized upon completion of lab testing and coaching sessions; (3) SaaS subscriptions via Gaxos Labs for AI-assisted game content creation, recognized over the subscription period.
Products and services
Gaxos Games: mobile games with in-app item purchases. Gaxos Labs: SaaS platform for game developers and publishers to create content using AI. Gaxos Health and RNK Health: health coaching packages consisting of lab tests and personal health coaching sessions.
Customers and end markets
Mobile game players purchasing in-game items via app stores. Game developers and publishers subscribing to AI content creation tools. Individual consumers purchasing health coaching and lab testing packages.
Value-chain role
Publisher and distributor of mobile games developed by third-party contractors, retaining exclusive publishing and distribution rights in exchange for development payments. SaaS provider of AI tools to game developers. Direct seller of health services to consumers.
Competitors
Sony, Nintendo, Microsoft

Source: SEC 10-K, filed 2026-03-17

Industry: Services-Prepackaged Software Peers: Activision Blizzard, Inc.

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