Logitech International S.A. (NASDAQ: LOGI, SIX: LOGN) is a computer peripherals and video collaboration hardware company that designs and sells mice, keyboards, webcams, headsets, gaming controllers, and conference room cameras to consumers and businesses worldwide. Revenue is transactional, generated by selling physical hardware products through distributors, retailers, e-tailers, and a direct enterprise sales force. Logitech is headquartered in the Canton of Vaud, Switzerland, and organizes its commercial activities across three regions: Americas, EMEA, and Asia Pacific. Manufacturing is concentrated in owned facilities in China, which account for approximately 35% of production as of the FY2026 10-K filed May 21, 2026, with the remainder sourced from third-party contract manufacturers in Vietnam, Thailand, Mexico, Malaysia, Taiwan, and China. FY2026 sales increased 6% versus FY2025, driven by growth in Gaming (up 6%), Keyboards and Combos (up 6%), Pointing Devices (up 9%), and Video Collaboration (up 10%). The company competes in intensely competitive product categories against large, well-financed brands and house brands sold by retail customers.
- Revenue model
- Transactional hardware sales through distributors, retailers, and e-tailers, supplemented by a growing direct enterprise sales force for B2B categories such as Video Collaboration. Streamlabs services within the Gaming segment represent a software revenue component. Seasonal peak falls in the third fiscal quarter (October to December).
- Products and services
- Pointing Devices (mice, trackballs, presentation tools), Keyboards and Combos (PC keyboards, cordless combo products), Gaming (PC gaming mice, headsets, keyboards, steering wheels, console gaming headsets, microphones, Streamlabs services), Video Collaboration (conference room cameras with 4K video and audio, serving various room sizes), and Other (mobile speakers, PC speakers).
- Customers and end markets
- Primary customers are distributors, retailers, and e-tailers who resell to end consumers and businesses. B2B end markets include enterprise video conferencing and office productivity. Consumer end markets include PC gaming, home office, and general computing. Products are designed for use with third-party platforms including Apple iPad, iPhone, Siri, Android devices, and Zoom.
- Value-chain role
- Brand owner and product designer that outsources the majority of manufacturing to third-party contract manufacturers and original design manufacturers, owns some manufacturing capacity in China, and sells finished goods through an extensive third-party channel network supplemented by a direct enterprise sales force.
- Geographic exposure
- Three commercial regions: Americas (North and South America), EMEA (Europe, Middle East, Africa, with a distribution center in Dubai), and Asia Pacific (China, Australia, Japan, India, Korea, Taiwan, and other countries). Manufacturing primarily in China and Southeast Asia.
- Competitors
- House brands owned by retail customers, Unnamed large well-financed competitors with enterprise sales forces referenced in the FY2026 10-K
Source: SEC 10-K, filed 2026-05-21
Industry:
Computer Peripheral Equipment, NEC