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Logitech international SA logo

Logitech international SA

ir.logitech.com

What Do They Do?

Sells computer accessories such as gaming gear, keyboards and mice, and video-conferencing equipment to consumers, retailers and businesses.

How Do They Make Money?

Most money comes from hardware sold to distributors, retailers and resellers; customers typically pay within thirty to sixty days of invoice. Streamer subscriptions and video-collaboration support are paid at or before service and cover the service period.

revenue
SegmentShareRevenue
Gaming
Sold outright

29%
FY2023: 28%
Keyboards & Combos
Sold outright

19%
FY2023: 18%
Pointing Devices
Sold outright

18%
FY2023: 16%
Video Collaboration
Sold outright

14%
FY2023: 15%
Webcams
Sold outright
6.7%
FY2023: 8.3%
Tablet Accessories
Sold outright
6.9%
FY2023: 5.6%
Retail Headsets
Sold outright
3.7%
FY2023: 3.9%
Other
Sold outright
2.0%
FY2023: 4.4%

Who Are Their Customers?

Sells directly to retailers, e-tailers, businesses and consumers through its online store, and also sells through distributors and other channel partners. Distributors resell products to retailers, resellers and other distributors.

Do Revenues Turn Into Profits?

Yes. It kept 15 cents of every revenue dollar as net income in FY2026 and turned 20 cents into free cash flow.

Operating income, FY2026
16% of revenue
▲ +18% vs FY2025 ($654.9M, 14%)
Net income, FY2026
15% of revenue
▲ +13% vs FY2025 ($631.5M, 14%)
Free cash flow, FY2026
20% of revenue
▲ +24% vs FY2025 ($786.4M, 17%)

How Are They Changing?

Since the FY2026 annual report
Latest quarter: Q2 FY2027, the three months to Sep 30, 2026
Revenue
▲ +3%
vs $1.2B in Q2 FY2026
Net income
▲ +5%
vs $170.7M in Q2 FY2026
Gaming share of revenue vs 27.3% in Q2 FY2026

Shrinking. Revenue fell 12% in 4 years, from $5.5B in FY2022 to $4.8B in FY2026, about 3% a year.

AI in products The older report lists AI among technologies Logitech was extending its engineering into; the latest describes AI as embedded in product innovation and its devices as ways to interact with AI.

More targeted business sales The older report describes expanding business-to-business sales coverage through its sales force and channel partners; the latest names education, healthcare and public-sector markets as areas to build.

Revenue over time
Gaming Keyboards & Combos Pointing Devices Video Collaboration Webcams Tablet Accessories Retail Headsets Other
$10B$5B$0

Who Do They Compete With?

Competes with Razer, Corsair Gaming, Turtle Beach, HP, GN Store Nord, Apple, Dell, Lenovo, Xiaomi, Cisco Systems, AVer Information, Yealink (Xiamen) Network Technology, Owl Labs, Insta360, Zagg, Bose, Harman International Industries, Sony, Sennheiser, and Sonos

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