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Financial Snapshot

Revenue
TTM
$3.630B
Gross Margin
TTM
32.99%
Net Income
TTM
$418.4M
Current Assets
2026 Q1
Current Liabilities
2026 Q1
Current Ratio
2026 Q1
1529.66%
Total Assets
2026 Q1
Total Liabilities
2026 Q1
Book Value
2026 Q1
$5.444B
Cash
2026 Q1
P/E
TTM
23.79
Free Cash Flow
TTM
$124.2M

Stock Price

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Market Cap: $9.952 Billion

About GameStop Corp

GameStop Corp (NYSE: GME) is a specialty retail company that sells video games, collectibles, and entertainment products through physical stores and ecommerce platforms. Revenue is generated through transactional retail sales across two primary product categories: games and collectibles, the latter including trading cards such as Pokemon cards, apparel, toys, gadgets, and electronics oriented toward pop culture and technology enthusiasts. The collectibles category carries material demand risk tied to pop culture trends, trading card release cycles, and consumer discretionary spending. Ryan Cohen serves as President, Chief Executive Officer, and Chairman, with Daniel Moore serving as Principal Financial and Accounting Officer, as of the 10-K filed March 24, 2026. The company holds a substantial cash and equivalents position, held primarily in demand deposit accounts, money market funds, and U.S. government securities, as disclosed in the fiscal year ended February 1, 2025 filing.

Revenue model
Transactional retail sales through physical stores and ecommerce platforms, covering video games, collectibles (including trading cards), apparel, toys, gadgets, and consumer electronics. No subscription or recurring revenue model is described in the filing excerpts.
Products and services
Video games, trading cards (including Pokemon), collectibles, apparel, toys, gadgets, and consumer electronics targeting pop culture and technology enthusiasts. Products are sold through retail stores and ecommerce platforms.
Customers and end markets
General consumers, including pop culture enthusiasts and technology-oriented retail customers. Demand in the collectibles category is driven by movies, television shows, music, fashion, and other pop culture influences, as disclosed in the 10-K filed March 24, 2026.
Value-chain role
Specialty retailer. GameStop operates as a downstream seller of third-party manufactured games, trading cards, collectibles, and consumer electronics through its own store network and ecommerce platforms.
Geographic exposure
The filing references U.S. regulatory frameworks and European data protection obligations, indicating international operations, but specific country-level revenue or store-count breakdowns are not provided in the excerpts.

Source: SEC 10-K, filed 2026-03-24

Industry: Retail-Computer & Computer Software Stores Peers: Best Buy Co Inc CONNS INC Simply, Inc. Legacy EJY, Inc. Upbound Group Inc

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