The company has not filed an annual or quarterly report since its Q3 FY2022 10-Q, filed Nov 9, 2022. Its latest SEC filing is a SC 13G/A from Feb 14, 2023.
10-Q for Q3 FY2022, filed Nov 9, 2022
The sections below describe the company as of the FY2021 annual report.
Provides media software and casual games to consumers, and messaging and computer-vision services to mobile carriers and other businesses.
10-K for FY2021, filed Feb 25, 2022RealNetworks invented the streaming media category in 1995 and continues to build on its foundation of digital media expertise and…View ↗
Consumers use our digital media products and services to store, organize, play, manage and enjoy their digital media content, either…View ↗
Included in our SaaS offerings are our messaging products, which include our Metcalf intercarrier messaging service; KONTXT, our AI-based…View ↗
Our computer vision platform, SAFR, detects faces and other types of objects by leveraging AI-based machine learning. We continue to invest…View ↗
Our Games segment is focused on the development, publishing, and distribution of casual games, which are offered via mobile devices…View ↗
Consumers pay in advance for subscriptions and buy games or in-game items; businesses are billed for software licenses monthly, quarterly or annually at fixed fees or based on usage, and for hosted services monthly, generally based on prior-month usage. Advertising and third-party software distribution also earn fees per impression or download.
10-K for FY2021, filed Feb 25, 2022Our software licensing revenue stream generates revenue through the on-premises licensing of our codec technologies and integrated…View ↗
Our subscription services revenue stream allows customers to use hosted software over the respective contract period without taking…View ↗
Our product sales revenue stream includes purchases of in-game virtual goods, mobile and wholesale games, as well as our RealPlayer…View ↗
Other revenues consist primarily of advertising and the distribution of third-party products, which are recognized and paid on a cost per…View ↗
$58.2M
10-K for FY2021, filed Feb 26, 2022
$58.2M ↗
Consumers buy RealPlayer services through Real.com and other distribution partners, while games reach consumers through the company's sites and app stores. Mobile carriers and other business customers work with RealNetworks on messaging, media and computer-vision services, which carriers can offer to subscribers.
10-K for FY2021, filed Feb 25, 2022Included in our SaaS offerings are our messaging products, which include our Metcalf intercarrier messaging service; KONTXT, our AI-based…View ↗
In our Consumer Media business, we market and sell our various RealPlayer services directly through our own websites such as Real.com, as…View ↗
Our Mobile Services sales, marketing and business development teams work closely with many of our enterprise, infrastructure, wireless…View ↗
In our Games business, we market directly from our GameHouse and Zylom websites and through third-party distribution channels, such as…View ↗
No. It lost $22M in FY2021.
10-K for FY2021, filed Feb 26, 2022
−$20.9MView ↗
10-K for FY2021, filed Feb 26, 2022
−$22MView ↗
10-K for FY2021, filed Feb 26, 2022
−$15.5MView ↗
10-Q for Q3 FY2022, filed Nov 9, 2022
−$6.7MView ↗
8-K, filed Dec 22, 2022
SEATTLE, WA – December 21, 2022 /PRNewswire/ -- RealNetworks LLC today announced the closing of the previously announced acquisition of…View ↗
8-K, filed Nov 16, 2022
On November 9, 2022, BDO USA, LLP (“BDO”) notified RealNetworks, Inc. (the “Company”) that it resigned as the Company’s independent…View ↗
Shrank. Revenue fell 26% in 4 years, from $78.7M in FY2017 to $58.2M in FY2021, about 7% a year.
Napster exit
The older report included a Napster stake and described its music subscription service; the latest report says RealNetworks fully disposed of its stake.
10-K for FY2018, filed Mar 8, 2019 10-K for FY2021, filed Feb 25, 2022As described in Note 4. Dispositions, in August 2020, we entered into a Support Agreement in connection with the execution by Napster of a…View ↗
Free-to-play games
The older report described mobile games offered through free trials before purchase; the latest report says the company shifted toward free-to-play games and away from premium mobile games.
10-K for FY2018, filed Mar 8, 2019 10-K for FY2021, filed Feb 25, 2022Our mobile games are digitally distributed through third-party application storefronts, such as the Apple App Store and Google Play, and…View ↗
Our mobile games are digitally distributed through third-party application storefronts, such as the Apple App Store and Google Play, and…View ↗
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