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Companies $CRSR
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Corsair Gaming Inc logo

Corsair Gaming Inc

corsair.com

What Do They Do?

Sells gaming PC components and systems, including computers and workstations, to gamers, creators, and PC builders; also sells gaming and creator peripherals and streaming equipment.

How Do They Make Money?

Corsair earns money mainly from gaming components and systems, selling hardware through distributors and retailers and, to a lesser extent, directly to consumers; sales count when products ship or are delivered.

revenue
SegmentShareRevenue
Gamer and Creator Peripherals
Sold outright

33%
FY2022: 32%
Gaming Components and Systems
Sold outright

67%
FY2022: 68%

Who Are Their Customers?

Gaming enthusiasts and content creators buy through e-retailers and retailers, directly from Corsair, or through distributors. Distributors also supply smaller retailers, gaming-system integrators and resellers.

Customers above 10% of revenue, FY2025
of revenue from one customer
FY2023: 31% from one customer

Do Revenues Turn Into Profits?

Not on paper. It lost $16.2M in FY2025, but brought in more cash than it spent: $34.7M of free cash flow.

Operating income, FY2025
0% of revenue
▲ Now profitable vs FY2024 (−$50M, −4%)
Net income, FY2025
−1% of revenue
▼ −81% (Loss) vs FY2024 (−$85.2M, −6%)
Free cash flow, FY2025
2% of revenue
▲ +33% vs FY2024 ($26M, 2%)

How Are They Changing?

Since the FY2025 annual report
Latest quarter: Q2 FY2026, the three months to Jun 30, 2026
Revenue
▼ −2%
vs $320.1M in Q2 FY2025
Net income
▲ Now profitable
vs −$20.9M in Q2 FY2025
Gaming Components and Systems share of revenue vs 67.9% in Q2 FY2025
  • Aug 6, 2026 Acquires Trak Racer to expand its sim racing hardware business The brand sells primarily direct to consumers and extends Fanatec’s product range and distribution reach.

Shrinking. Revenue fell 23% in 4 years, from $1.9B in FY2021 to $1.5B in FY2025, about 6% a year.

Adds sim racing products The earlier peripheral lineup described gaming and streaming gear; the latest includes sim racing products and describes Fanatec’s sim racing business as integrated into Corsair.

Direct sales expand The older report described direct-to-consumer sales as a relatively small revenue contributor; the latest says the channel grew after acquisitions of brands that mainly sold directly.

Revenue over time
Gamer and Creator Peripherals Gaming Components and Systems
$2B$1B$0

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