Sells gaming PC components and systems, including computers and workstations, to gamers, creators, and PC builders; also sells gaming and creator peripherals and streaming equipment.
10-K for FY2025, filed Feb 25, 2026Gaming Components and Systems. Includes our high-performance power supply units (“PSUs”), cooling solutions, computer cases, and dynamic…View ↗
Gaming Components and Systems. We develop and sell high-performance gaming components to help gamers and creators build their own custom…View ↗
Gamer and Creator Peripherals. Includes our high-performance gaming keyboards, mice, headsets, controllers, and streaming products, which…View ↗
Corsair earns money mainly from gaming components and systems, selling hardware through distributors and retailers and, to a lesser extent, directly to consumers; sales count when products ship or are delivered.
10-K for FY2025, filed Feb 25, 2026
10-K for FY2025, filed Feb 25, 2026
FY2025 revenue by reportable segment ↗$1.5B
10-K for FY2025, filed Feb 25, 2026
$1.5B ↗| Segment | Share | Revenue | How money arrives |
|---|---|---|---|
|
Gamer and Creator Peripherals
Sold outright
10-K for FY2025, filed Feb 25, 2026 |
33%
FY2022: 32%
|
Gamer and Creator Peripherals, FY2025
$492.1M Sources
|
Sold outright |
|
Gaming Components and Systems
Sold outright
10-K for FY2025, filed Feb 25, 2026 |
67%
FY2022: 68%
|
Gaming Components and Systems, FY2025
$980.3M Sources
|
Sold outright |
Gaming enthusiasts and content creators buy through e-retailers and retailers, directly from Corsair, or through distributors. Distributors also supply smaller retailers, gaming-system integrators and resellers.
10-K for FY2025, filed Feb 25, 2026
In 2025, 2024 and 2023, e-retailer Amazon accounted for more than 10% of our net revenue, at 27.4%, 30.9%, and 30.7%, respectively.View ↗
Not on paper. It lost $16.2M in FY2025, but brought in more cash than it spent: $34.7M of free cash flow.
10-K for FY2025, filed Feb 25, 2026
$2.1MView ↗
10-K for FY2025, filed Feb 25, 2026
−$16.2MView ↗
10-K for FY2025, filed Feb 25, 2026
$34.7MView ↗
10-Q for Q2 FY2026, filed Aug 6, 2026
$8.8MView ↗
10-Q for Q2 FY2026, filed Aug 6, 2026
Open tableView ↗
8-K, filed Aug 6, 2026
On August 3, 2026, Corsair completed the acquisition of Trak Racer, a complementary Sim Racing hardware brand sold primarily through…View ↗
Shrinking. Revenue fell 23% in 4 years, from $1.9B in FY2021 to $1.5B in FY2025, about 6% a year.
Adds sim racing products
The earlier peripheral lineup described gaming and streaming gear; the latest includes sim racing products and describes Fanatec’s sim racing business as integrated into Corsair.
10-K for FY2022, filed Feb 27, 2023 10-K for FY2025, filed Feb 25, 2026Gamer and creator peripherals. Includes our high-performance gaming keyboards, mice, headsets, controllers, and streaming gear, which…View ↗
Direct sales expand
The older report described direct-to-consumer sales as a relatively small revenue contributor; the latest says the channel grew after acquisitions of brands that mainly sold directly.
10-K for FY2022, filed Feb 27, 2023 10-K for FY2025, filed Feb 25, 2026Strengthen relationships with end-users by increasing direct-to-consumer sales. Through our acquisitions of Origin and SCUF in 2019, we…View ↗
Our products are purchased by gaming enthusiasts and content creators worldwide through either our e-retail and retail channel or our…View ↗
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