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Financial Snapshot

Revenue
TTM
$1.365B
Gross Margin
TTM
87.36%
Net Income
TTM
$243.6M
Current Assets
2026 Q1
Current Liabilities
2026 Q1
Current Ratio
2026 Q1
298.08%
Total Assets
2026 Q1
Total Liabilities
2026 Q1
Book Value
2026 Q1
$2.627B
Cash
2026 Q1
P/E
TTM
13.77
Free Cash Flow
TTM
$258.8M

Stock Price

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Market Cap: $3.3559 Billion

About Dolby Laboratories Inc

Dolby Laboratories (NYSE: DLB) is an audio and imaging technology company that licenses proprietary sound and visual technologies to device manufacturers, content creators, and platform operators worldwide. It makes money primarily through per-unit royalties and fixed licensing fees paid by manufacturers who embed Dolby technologies into their products, with licensing revenue representing 93% of total revenue in both FY2025 and FY2024. Licensing gross margin was 93% in FY2025 on $1.25B in licensing revenue. Core branded products include Dolby Atmos, an object-based three-dimensional audio format, and Dolby Vision, an HDR imaging format. End markets span broadcast (34% of licensing revenue, FY2025), mobile smartphones and tablets (22%), consumer electronics (12%), and PCs (12%), with the remaining 20% covering Dolby Cinema, gaming consoles, automotive, and patent pool administration fees. The company also operates Via LA, a subsidiary that earns administrative fees managing patent pools for third-party patent owners. Products and services, which include cinema equipment and related offerings, contributed 7% of total revenue in FY2025. The majority of international revenue is denominated in U.S. dollars.

Revenue model
Per-unit shipment royalties and fixed licensing fees from manufacturers embedding Dolby audio and imaging technologies; patent pool administrative fees through subsidiary Via LA; minor products and services revenue from cinema equipment and related offerings. Licensing was 93% of total revenue in FY2025 ($1.25B) with a 93% gross margin.
Products and services
Dolby Atmos (object-based 3D surround sound, up to 128 audio objects), Dolby Vision (HDR imaging with dynamic metadata), DD+ (Dolby Digital Plus audio codec with native support in Safari and Microsoft Edge browsers), Dolby Cinema (premium large-format cinema presentation), Dolby OptiView (early-stage real-time digital experience platform), and patent licensing technologies across audio codecs.
Customers and end markets
Device manufacturers embedding Dolby technologies in televisions, set-top boxes, smartphones, tablets, PCs, Blu-ray Disc devices, AVRs, soundbars, and automotive systems. Named partners include Apple, Lenovo, Dell, Samsung, Microsoft, ASUS, OPPO, Motorola, Xiaomi, Porsche, Cadillac, Volvo, Hyundai, and Audi. Content platforms including Douyin (TikTok China) and Instagram for iOS support Dolby Vision. End markets by FY2025 licensing share: Broadcast 34%, Mobile 22%, CE 12%, PC 12%, Other 20%.
Value-chain role
Dolby sits between content creators and device manufacturers as a technology licensor. It provides encoding tools used by studios and artists to create Dolby-formatted content, and decoding technologies that device manufacturers integrate into consumer hardware. It also administers patent pools via Via LA on behalf of third-party patent owners.
Geographic exposure
Global operations with international revenue predominantly denominated in U.S. dollars. Operating expenses of foreign subsidiaries are denominated in local currencies. Specific geographic revenue splits are not provided in the excerpts.

Source: SEC 10-K, filed 2025-11-18

Industry: Patent Owners & Lessors Peers: Microsoft Corp Mandiant, Inc. GitLab Inc McAfee Corp. Gen Digital Inc Qualys Inc SentinelOne Inc UiPath Inc

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