Sells licensed pop-culture figures, bags and apparel to retailers and consumers.
10-K for FY2025, filed Mar 12, 2026
Funko sells products to retailers, distributors and consumers; customers typically pay within 30 to 90 days, and the sale is counted when goods ship or arrive, depending on the contract.
10-K for FY2025, filed Mar 12, 2026
10-K for FY2025, filed Mar 12, 2026
FY2025 revenue by product or service ↗$908.2M
10-K for FY2025, filed Mar 12, 2026
$908.2M ↗| Segment | Share | Revenue | How money arrives |
|---|---|---|---|
|
Core Collectible
Sold outright
10-K for FY2025, filed Mar 12, 2026 |
80%
FY2022: 75%
|
Core Collectible, FY2025
$723.3M Sources
|
Sold outright |
|
Loungefly
Sold outright
10-K for FY2025, filed Mar 12, 2026 |
17%
FY2022: 19%
|
Loungefly, FY2025
$155M Sources
|
Sold outright |
|
Other
Sold outright
|
3.3%
FY2022: 5.4%
|
Other, FY2025
$29.9M Sources
|
Sold outright |
Specialty and mass-market retailers buy directly, while distributors supply specialized retailers; fans also buy directly through Funko's websites, stores and events.
10-K for FY2025, filed Mar 12, 2026
10-Q for Q2 FY2026, filed Aug 6, 2026
$15.4MView ↗
10-Q for Q2 FY2026, filed Aug 6, 2026
Open tableView ↗
8-K, filed Aug 6, 2026
Q2'26 EARNINGS | Executive Summary Sales Growth Drivers in Q2 2026 ▪ Net sales +7% ▪ Core Collectibles +9% ▪ Europe +19% Profitability ▪…View ↗
8-K, filed May 7, 2026
Q1'26 EARNINGS | Executive Summary Strong Q1’2026 Financial Performance - Net sales, gross margin and adjusted EBITDA1 - all well above…View ↗
Shrinking. Revenue fell 12% in 4 years, from $1B in FY2021 to $908.2M in FY2025, about 3% a year.
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