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Financial Snapshot

Revenue
TTM
$1.746B
Gross Margin
TTM
22.1%
Net Income
TTM
-$18.49M
Current Assets
2026 Q1
Current Liabilities
2026 Q1
Current Ratio
2026 Q1
182.93%
Total Assets
2026 Q1
Total Liabilities
2026 Q1
Book Value
2026 Q1
562.0M
Cash
2026 Q1
P/E
Last 4 Quarters
N/A
Free Cash Flow
TTM
$10.43M

Stock Price

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Market Cap: $228.72 Million

About Immersion Corp

Immersion Corp (NASDAQ: IMMR) is a haptic technology licensing company that develops and licenses patents covering touch feedback experiences for digital devices. It makes money by licensing its intellectual property to original equipment manufacturers and integrated circuit makers, collecting royalties rather than manufacturing hardware itself. The company holds just over 400 worldwide issued or pending patents as of April 30, 2025, covering foundational aspects of haptic technology built over nearly 30 years. Key licensees include Samsung, Google, Sony, Panasonic, Awinic, and Dongwoon Anatech. Mobile communications, wearables, and consumer electronics represented the dominant revenue channel, with the Immersion segment's OEM and integrated circuit customers in the mobile market generating 64% of total revenue for the fiscal year ended April 30, 2025, compared to 41% in the prior fiscal year. End markets extend beyond mobile into gaming, automotive, and sexual wellness. The business is IP-asset-heavy with a patent portfolio as its primary economic asset and a royalty-based model that requires limited capital expenditure to operate.

Revenue model
Royalty-based licensing of haptic technology patents to OEMs and integrated circuit manufacturers. Licensees pay fees to incorporate Immersion's IP into devices spanning mobile, gaming, automotive, and consumer electronics markets.
Products and services
Haptic technology patent portfolio of just over 400 worldwide issued or pending patents as of April 30, 2025. Technologies cover touch feedback confirmation, realism, and communication for touchscreen devices, wearables, gaming controllers, automotive interfaces, and sexual wellness products.
Customers and end markets
OEM licensees include Samsung, Google, Sony, and Panasonic. Integrated circuit customers include Awinic and Dongwoon Anatech. End markets: mobile communications, wearables, consumer electronics, gaming, automotive, and sexual wellness. Mobile OEM and IC customers generated 64% of Immersion segment total revenue for the fiscal year ended April 30, 2025.
Value-chain role
Pure-play IP licensor. Immersion sits upstream of device manufacturers, supplying patented haptic technology through license agreements rather than selling hardware or software products directly to end consumers.

Source: SEC 10-K, filed 2026-03-12

Industry: Computer Peripheral Equipment, NEC Peers: Apple Inc GPGI Inc CPI Card Group Inc Diebold Nixdorf Inc Eastman Kodak Co INTEVAC INC Turtle Beach Corp Quantum Corp

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