The company has not filed an annual or quarterly report since its Q2 FY2023 10-Q, filed Aug 8, 2023. Its latest SEC filing is a 4 from Mar 21, 2024.
10-Q for Q2 FY2023, filed Aug 8, 2023
The sections below describe the company as of the FY2022 annual report.
Develops and publishes social casino, casual and hyper-casual digital games for players on mobile and web platforms.
10-K for FY2022, filed Mar 1, 2023We are a leading developer and publisher of digital games on mobile and web platforms. We operate primarily in the social gaming market…View ↗
Players buy virtual coins, chips and cards for additional game play; they may also watch in-game ads in hyper-casual games. Third-party platforms collect purchase proceeds and pay SciPlay after deducting a platform fee.
10-K for FY2022, filed Mar 1, 2023We are a leading developer and publisher of digital games on mobile and web platforms. We operate primarily in the social gaming market…View ↗
We generate revenue from the sale of coins, chips and cards, which players can use to play casino-style slot games, table games and bingo…View ↗
Our social and mobile games operate on a free-to-play model, whereby game players may collect coins, chips or cards free of charge through…View ↗
Our games with in-app purchases are played on various third-party platforms for which the platform providers collect proceeds from our…View ↗
$671M
10-K for FY2022, filed Mar 2, 2023
$671M ↗
Players download and play the company's games on mobile and web platforms, including through Apple, Google, Facebook, Amazon and Microsoft.
10-K for FY2022, filed Mar 1, 2023
Yes. It kept 3 cents of every revenue dollar as net income in FY2022.
10-K for FY2022, filed Mar 2, 2023
8-K, filed Oct 23, 2023
Item 2.01. Completion of Acquisition or Disposition of Assets.View ↗
8-K, filed Aug 8, 2023
On August 8, 2023, SciPlay Corporation, a Nevada corporation (the “Company”), Light & Wonder, Inc., a Nevada corporation (“Parent”), and…View ↗
Grew. Revenue grew 61% in 4 years, from $416.2M in FY2018 to $671M in FY2022, about 13% a year.
Added hyper-casual games
The earlier report described social casino and casual games; the latest report also describes hyper-casual games and revenue from advertising in that space.
10-K for FY2019, filed Feb 18, 2020 10-K for FY2022, filed Mar 1, 2023We are a leading developer and publisher of digital games on mobile and web platforms. We operate in the social gaming market, which is…View ↗
Competes with Playtika, Playstudios, Aristocrat, DoubleU Games, Double Down Interactive, Scopely, AppLovin, Huuuge Games, Activision Blizzard, Electronic Arts, Kabam, Take-Two Interactive, Tencent Holdings, and Rovio
10-K for FY2022, filed Mar 1, 2023We face significant competition in all aspects of our business. Our primary social casino game competitors include Playtika, Playstudios…View ↗
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