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SciPlay Corp

sciplay.com

No Longer Reporting

The company has not filed an annual or quarterly report since its Q2 FY2023 10-Q, filed Aug 8, 2023. Its latest SEC filing is a 4 from Mar 21, 2024.

The sections below describe the company as of the FY2022 annual report.

What Did They Do?

Develops and publishes social casino, casual and hyper-casual digital games for players on mobile and web platforms.

How Did They Make Money?

Players buy virtual coins, chips and cards for additional game play; they may also watch in-game ads in hyper-casual games. Third-party platforms collect purchase proceeds and pay SciPlay after deducting a platform fee.

FY2022 revenue

Who Were Their Customers?

Players download and play the company's games on mobile and web platforms, including through Apple, Google, Facebook, Amazon and Microsoft.

Did Revenues Turn Into Profits?

Yes. It kept 3 cents of every revenue dollar as net income in FY2022.

Operating income, FY2022
22% of revenue
▲ +13% vs FY2021 ($131.7M, 22%)
Net income, FY2022
3% of revenue
▲ +16% vs FY2021 ($19.3M, 3%)

How Were They Changing?

Since the FY2022 annual report
Latest quarter: Q2 FY2023, the three months to Jun 30, 2023
Revenue
▲ +19%
vs $160.1M in Q2 FY2022
Net income
▼ −2%
vs $5.7M in Q2 FY2022
  • Oct 23, 2023 Light & Wonder completed its acquisition of SciPlay. SciPlay became a wholly owned subsidiary of Light & Wonder.
  • Aug 8, 2023 Light & Wonder agreed to acquire SciPlay's remaining public shares. The proposed all-cash merger would make SciPlay a wholly owned subsidiary of Light & Wonder.

Grew. Revenue grew 61% in 4 years, from $416.2M in FY2018 to $671M in FY2022, about 13% a year.

Added hyper-casual games The earlier report described social casino and casual games; the latest report also describes hyper-casual games and revenue from advertising in that space.

Who Did They Compete With?

Competes with Playtika, Playstudios, Aristocrat, DoubleU Games, Double Down Interactive, Scopely, AppLovin, Huuuge Games, Activision Blizzard, Electronic Arts, Kabam, Take-Two Interactive, Tencent Holdings, and Rovio

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