Runs a gaming and creation platform where users play shared experiences and creators build games and avatar items.
10-K for FY2025, filed Feb 11, 2026Roblox is an immersive gaming and creation platform (the “Roblox Platform” or “Platform”) that offers people millions of ways to be…View ↗
Our Platform consists of the Roblox Client, the Roblox Studio, and the Roblox Cloud. Roblox Client is the application that allows users to…View ↗
We believe that everyone can become a creator. We offer creators the ability to build engaging, immersive experiences, and avatar related…View ↗
Users buy Robux through payment processors or prepaid cards, in one-time purchases or monthly subscriptions, then spend them on virtual items. Roblox earns money as consumable items are used and over time while durable items remain available on the platform.
10-K for FY2025, filed Feb 11, 2026The Company operates the Roblox Platform as live services that allow users to play and connect with others for free. However, users can…View ↗
Users can purchase Robux via payment processors or through prepaid cards either as one-time purchases or through a monthly subscription.…View ↗
Consumable virtual items represent items that can be consumed by a specific user action (e.g., a one-time boost or the ability to skip or…View ↗
$4.9B
10-K for FY2025, filed Feb 11, 2026
$4.9B ↗
Players can use Roblox for free and buy Robux through payment processors or prepaid cards sold online, in physical stores, or on Roblox's website.
10-K for FY2025, filed Feb 11, 2026
Not on paper. It lost $1.1B in FY2025, but brought in more cash than it spent: $1.4B of free cash flow.
10-K for FY2025, filed Feb 11, 2026
−$1.2BView ↗
10-K for FY2025, filed Feb 11, 2026
−$1.1BView ↗
10-K for FY2025, filed Feb 11, 2026
$1.4BView ↗
10-Q for Q2 FY2026, filed Jul 30, 2026
−$183MView ↗
8-K, filed Apr 30, 2026
To Our Shareholders: We continue to make progress towards our ambitious target of capturing 10% of the global gaming content market…View ↗
Growing. Revenue grew 2.5x in 4 years, from $1.9B in FY2021 to $4.9B in FY2025, about 26% a year.
Additional creator revenue routes
Roblox’s creator economy has added Robux rewards from ads and intellectual-property licensing, plus sales of Studio plugins, beyond the earlier virtual-item and engagement-reward model.
10-K for FY2022, filed Feb 28, 2023 10-K for FY2025, filed Feb 11, 2026Developers and creators are able to earn Robux through two main methods: (1) through microtransactions on virtual items (both in-experience…View ↗
c.Advertisements (“ads”), which include a range of high-quality, programmatically served ad units through which creators can accumulate…View ↗
2.IP licensing: Powered by our self-serve License Manager (launched in late 2025), which enables rights holders to partner with our creator…View ↗
4.Creating and selling Roblox Studio plugins: Through the Creator Store, creators can sell Roblox Studio plugins which are extensions that…View ↗
Competes with Amazon, Apple, Meta Platforms, Google, Microsoft, Tencent, Comcast, Disney, Paramount Global, Warner Bros Discovery, Activision Blizzard, Electronic Arts, Take-Two, Epic Games, Krafton, NetEase, Valve, Netflix, Spotify, and YouTube
10-K for FY2025, filed Feb 11, 2026We compete for both users and creators. We compete to attract and retain our users’ attention on the basis of our content and user…View ↗
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