Publishes and develops interactive games, including the ARK franchise, for players on consoles, PCs and mobile devices.
10-K for FY2025, filed Mar 19, 2026
The company sells games and downloadable add-ons through digital platforms and retail distributors, and sells virtual items to free-to-play mobile players. Game and add-on sales count when content is made available on a platform; technical support and some virtual items bring in money over the player's service period or when used.
10-K for FY2025, filed Mar 19, 2026The Company’s revenue is generated from the publishing of software games sold digitally and through physical discs (e.g., packaged goods)…View ↗
The Company is a publisher of games and sells to its customers including Microsoft’s Xbox Live, Sony’s PlayStation Network, Valve’s Steam…View ↗
The Company determines the standalone selling price for its technical support performance obligation using the cost-plus-margin approach in…View ↗
Consumable: consumable virtual items represent items that can be consumed by a specific player action. Consumable virtual items do not…View ↗
Durable: durable virtual items represent items that are accessible to the player over an extended period of time. The Company recognizes…View ↗
$81.2M
10-K for FY2025, filed Mar 19, 2026
$81.2M ↗| Segment | Share | Revenue | How money arrives |
|---|---|---|---|
|
Console
Sold outright
10-K for FY2025, filed Mar 19, 2026 |
38%
FY2022: 44%
|
Console, FY2025
$31.2M Sources
|
Sold outright |
|
Pc
Sold outright
10-K for FY2025, filed Mar 19, 2026 |
50%
FY2022: 42%
|
Pc, FY2025
$40.6M Sources
|
Sold outright |
|
Mobile
|
9.6%
FY2022: 13%
|
Mobile, FY2025
$7.8M Sources
|
|
|
Physical Retail And Other
|
2.1% |
Physical Retail And Other, FY2025
$1.7M Sources
|
|
|
Platform One
|
48% |
Platform One, FY2025
$39.3M Sources
|
|
|
Platform Two
|
12% |
Platform Two, FY2025
$10.1M Sources
|
|
|
Platform Three
|
24% |
Platform Three, FY2025
$19.8M Sources
|
|
|
Platform Four
|
1.6% |
Platform Four, FY2025
$1.3M Sources
|
|
|
Service, Other
|
13% |
Service, Other, FY2025
$10.7M Sources
|
The company sells games to digital platforms such as Xbox Live, PlayStation Network and Steam, and to retail distributors. For mobile games, it sells to end users through Apple’s App Store and Google Play.
10-K for FY2025, filed Mar 19, 2026The Company is a publisher of games and sells to its customers including Microsoft’s Xbox Live, Sony’s PlayStation Network, Valve’s Steam…View ↗
10-K for FY2025, filed Mar 19, 2026
The Company extends credit to various digital resellers and partners. Collection of trade receivables may be affected by changes in…View ↗
No. It lost $27.2M in FY2025.
10-K for FY2025, filed Mar 19, 2026
−$17.3MView ↗
10-K for FY2025, filed Mar 19, 2026
−$27.2MView ↗
10-K for FY2025, filed Mar 19, 2026
−$1.2MView ↗
10-Q for Q2 FY2026, filed Aug 11, 2026
−$3MView ↗
10-Q for Q2 FY2026, filed Aug 11, 2026
Open tableView ↗
8-K, filed Sep 1, 2026
On August 26, 2026, Snail, Inc. (the “Company”) received a written decision from the Nasdaq Hearings Panel (the “Panel”) of The Nasdaq…View ↗
8-K, filed Jul 2, 2026
As previously disclosed, on December 30, 2025, the Company received written notice from the Nasdaq Listing Qualifications Department that…View ↗
8-K, filed May 27, 2026
The Company submitted a plan to the Staff to regain compliance (the “Compliance Plan”) with the Nasdaq Requirements on May 11, 2026. On May…View ↗
8-K, filed Mar 31, 2026
In accordance with Nasdaq rules, the Company has 45 calendar days, or until May 11, 2026, to submit a plan to the Staff to regain…View ↗
Shrinking. Revenue fell 24% in 4 years, from $106.7M in FY2021 to $81.2M in FY2025, about 7% a year.
Short-form entertainment
The older report described games and future animation and television plans; the latest also describes short-form dramas distributed through SaltyTV.
10-K for FY2022, filed Mar 29, 2023 10-K for FY2025, filed Mar 19, 2026
Competes with Activision Blizzard, Electronic Arts, Take-Two Interactive, Zynga, Ubisoft, Epic Games, Tencent, Netmarble, Sony, Microsoft, Nintendo, Embracer Group, Saber Group, Enand Global 7, FunCom, Axolot Games, and Facepunch Studios
10-K for FY2025, filed Mar 19, 2026The interactive entertainment market is highly competitive and evolves rapidly as new games, content and features are introduced. We…View ↗
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